Chain
Node Data | |
|---|---|
Display name | |
Chain | |
Internal name | |
Node_Repeat_Path | |
Inheritances | |
| Node_Processor | |
| Node_Repeat_Path | |
Inputs | |
Output | |
vec2 |
Dimension |
Surface | |
surface |
Surface In |
enum |
Array Selection |
Deform | |
slider |
Deform |
int |
Subdivision |
Path | |
path |
Path |
range |
Range |
float |
Shift |
bool |
Loop |
Repeat | |
enum |
Amount Type |
float |
Amount |
float |
Distance |
slider |
Scale To Fit |
enum |
Path Overflow |
float |
Gap |
Rotation | |
rotation |
Rotation |
rotRange |
Random Rotation |
Scale | |
vec2 |
Scale |
range2 |
Random Scale |
bool |
Uniform Scale |
Rendering | |
enum |
Blend Mode |
gradient |
Color Over Path |
gradient |
Color Random |
Outputs | |
surface |
Surface Out |
Attributes | |
| Interpolation | |
Repeat surface along path. Similar to Repeat but with the ability to deform object along path curvature.
Properties
| Output | |
| Dimension | Output dimension. |
| Surface | |
| Surface In | Input surface/surface array. |
| Array Selection | Whether to select surface from surface array randomly or by order. |
| Deform | Deformation amount. |
| Subdivision | Deformation level of detail. |
| Path | |
| Path | Path data. |
| Repeat | |
| Amount Type | Repeation type\n\tAuto: Repeat to fit the path length.\n\tFixed Amount: Fix amount of copies\n\tFixed Distance : Fix distance between each copies. |
| Amount | Amount of copies. |
| Distance | Distance between each copies. |
| Scale To Fit | For fixed type, adjsut the scale to fit space between each copies. |
| Path Overflow | If the last copy extends over the path. Whether to remove it, scale to fit, or crop. |
| Gap | Distance between each copies. |
| Rotation | |
| Rotation | Base surface rotation. |
| Random Rotation | Apply random rotation per copies. |
| Scale | |
| Scale | Base scale. |
| Random Scale | Apply random scale per copies. |
| Rendering | |
| Color Over Path | Apply blending color along path. |
| Color Random | Multiply each copies with random color. |
Commit History
| 1.22.1 |
|
|---|
Related Links
- Base Code: /scripts/node_repeat_path/node_repeat_path.gml
- Shader [sh_sample_transform]: /shaders/sh_sample_transform/sh_sample_transform.fsh

































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































